
Requires Mod Manager to install and Reckoning DLC.
1.3 Adds support for a few singleplayer UIs you might encounter while using this mod. 1.1 Removed vibration deltas as they can now be set in game options. This was removed in the release version so the game just kind of locked up. It attempted to load the InGamePropertyEditor that bioware used to debug. 1.0 Fixes softlock issue that occurs when pressing Y in the pause menu. 0.82 Fixes some bugs in text, add scaling version. 0.8 Fixes hints, hides PC hotkeys, makes it so you can save (some) options in game, enables EA Login screen typing, Fixes the Press RT to ready in other languages. 0.6 Fixes cover turn, works from start with controller (no more KB/M on start). 0.4 Adds textures to UI for the xbox buttons. Includes fixes for turning and running at the same time. For example, it fully works with ME3Tweaks ModMaker and most MixIns.
Designed to be least intrusive as possible in game files. To turn it off use the variant from the mod utils menu. Uses Dybuk's engine fix to make force feedback work. There are two versions: The non-scaling one (the original, standard PC size), and a scaling version, which works better on TVs are high resolution displays. Keyboard and mouse will not work while this mod is installed (the in-game console still will)
Hints, UIs, inputs, etc are all Xbox controller based.
Entire interface has been redone to use Xbox controls. Please make sure to read the list of bugs below as it includes important information about this mod. It's what BioWare should have included, but didn't. The Multiplayer Native Controller Support Mod by FemShep allows you to use an Xbox 360 controller (or a controller that maps to its input scheme, including Xbox One controllers, and PS3/PS4 controllers with specific windows drivers, and possibly others) in both the MP menu screens and game with the native interface. Multiplayer Native Controller Support Mod